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HYPER LIGHT DRIFTER 30 FPS UPGRADE
You then use what loot you found to upgrade weapons and abilities, only to then search for the next area to repeat the torturous process. The time spent with the game’s combat system consists of attempting a battle, losing, frustration ensuing to some extent, finally softening the clutch on the controller when you eventually beat the last enemy. The boss fights particularly so because you know that you’re going to die to this guy repeatedly until you figure him out. Since the game never ceases to throw yet more enemies with new attack patterns at you, every arena fight and boss battle is intense and heart-pounding. Sometimes you have to find ways to take out the long-ranged enemies first due to the lack of cover or you’re forced to retreat from an enemy’s attack to avoid taking damage and then strike once they’re vulnerable. Each combat scenario presents a unique challenge. The north is inhabited by bird-like cultists, for instance, whereas you’re mainly fighting robotic enemies in the south. They not only keep you on your toes the entire time due to their different behaviors but they also define each area. One thing I remember noting during the stream is the unutterable amount of distinctly different enemies you’re put up against. The fact that none of this is really explained clearly made the beginning feel a little poorly paced as I stumbled around without really any sense of direction. The southern region is blocked off until you beat the other cardinal directions, aside from that it’s up to you in which order you approach them. Technically the game does tell you most of that right after the tutorial but without any context, I couldn’t make heads or tails of it. Each area has a boss that’s locked until you find three of these shards. The game has four main areas that are spread out to the north, south, west, and east respectively. In the interest of avoiding frustration on your part, I’ll give you a few quick pointers. The game’s tutorial is short and doesn’t explain anything blatantly obvious, which I appreciate, though once I was left to my own devices I felt a little aimless. A combination of quick reflexes, which are arguably hindered by the 30fps cap, and knowledge of the bosses, which you are bound to acquire after dying to them 10 times over, is going to stay vital throughout the entire game, which keeps the skill ceiling reasonably high. Frankly, it can be frustrating at times - at the very least stressful - but also quite gratifying if you’re not easily deterred. If you allow yourself to be irresolute about an action for even a split second, that can mean virtual death. Every piece of currency you find is hard earned through painstaking exploration of every nook and cranny and the combat is not only challenging but punishing, to say the least. It’s actually been rebalanced in response to people complaining about the difficulty but one thing you should know up front: this game is still not easy by any stretch of the imagination. I played the first three hours or so of the game on stream and then decided to finish it by myself because it turned out to be far more rage-inducing than I had anticipated. Plus, I’m sure I’m not the only one to find the phrase “Zelda-inspired action RPG set in a cyberpunk world” quite appealing in and of itself. The rather jaw-dropping art style positively screamed of excellent craftsmanship and while the game falls somewhat short of being beyond reproach, I came away being impressed. I don’t actually have any particular attachment to the Zelda series, and yet Hyper Light Drifter was one of the few games in recent history that managed to get me enthused for its release even several months in advance thanks to a very well put together trailer.